Floor 54

Floor 54 is a fun and methodical mech dungeon crawler. Created as part of a university module in a group of over 25 people, it was my role to design and program several of the mechanics in Unreal Engine 5.
Project image

Project Details:

  • Singleplayer First Person Dungeon Crawler Created Using Unreal Engine 5

  • Based in C++ and Blueprint

  • Production Time - 8 Weeks

  • Team Size - 26

My Contribution:

  1. Several Modular Level Mechanics Made in C++

    • Doors

    • Platforms

    • Key Cards

    • Enemy Spawner (Deprecated)

  2. Bespoke Level System in C++

  3. Enemy System and Base Classes in C++

  4. User Interface Integration (Start & Pause Menu)

  5. Liaise With Other Project Leads and Developers to Meet Interim Targets using Microsoft Planner

Floor 54 is an engaging shooter on the surface with dungeon crawling as the main objective. Clear each floor, but do you dare enter 54?

This project is the result of 8 weeks and 26 people in which I took the role of assistant tech lead, being the most senior UE5 user of the group. Throughout development, I helped ideate, plan, develop, and test a multitude of different mechanics. The vast majority of the development that I did was in C++. As the repository is still private, see the technical video above that outlines all of the programming methods that I used. If and when the repository becomes public, I will add a direct link. Otherwise, feel free to send me a message via my email for more information.