Floor 54

Development Started: July 2025Status: ArchivedEngine: Unreal Engine 5Role: Lead ProgrammerTeam Size: 25
Floor 54
Floor 54 is a rogue-like inspired dungeon crawler built in UE5. Created with a team of 25 people, I led the programming team on a project that earned the top 3 spot out of nearly 30 projects that were submitted! Created during a 3rd year university module, Floor 54 remains one of the biggest learning experiences of my game development journey to date. Whether I was mentoring younger students, handling the GitHub repository, or building systems from the ground up, I was sure to give it my all! Development took less than 9 weeks total, from ideation to polish and submission. Source code available on request.

Gameplay

Gallery

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Features & Technical Breakdown

  • Personal Contributions

    Throughout the project, I created several mechanics for the project. See the video below for an isolated run-through. - Doors - Interactive Level building pieces - Key cards - Bespoke level system - UI integration - Enemy parent class - Enemy spawner (Deprecated)

  • Additional Responsibilities (Lead Programmer)

    Within the group, I had the most experience with Unreal Engine. This, alongside my willingness to succeed in any position, landed me as the lead programmer and tech guru for the group. This meant that alongside my personal contributions, I had to make sure that every other developer had a task, knew how to complete the task, and then ensured that they all integrated seamlessly. I liaised with the other leads from the remaining disciplines to meet any and all targets and criteria required for our game to succeed. I thoroughly enjoyed this experience, and I would love to take on a similar challenge someday!

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