Floor 54

Gameplay
Gallery










Features & Technical Breakdown
Personal Contributions
Throughout the project, I created several mechanics for the project. See the video below for an isolated run-through. - Doors - Interactive Level building pieces - Key cards - Bespoke level system - UI integration - Enemy parent class - Enemy spawner (Deprecated)
Additional Responsibilities (Lead Programmer)
Within the group, I had the most experience with Unreal Engine. This, alongside my willingness to succeed in any position, landed me as the lead programmer and tech guru for the group. This meant that alongside my personal contributions, I had to make sure that every other developer had a task, knew how to complete the task, and then ensured that they all integrated seamlessly. I liaised with the other leads from the remaining disciplines to meet any and all targets and criteria required for our game to succeed. I thoroughly enjoyed this experience, and I would love to take on a similar challenge someday!
