Road Builder

A tool created for the development process in Unreal Engine 5 to aid in the creation of roads. Created as part of a university module using UE5's new Procedural Content Generation system.
Project image

Project Details:

  • World Design Tool Created For and Using Unreal Engine 5

  • Based in C++ Using PCG Plugin

  • Production Time - 8 Weeks

  • Team Size - Solo

Tool Features:

  • Fully Customizable Road Layouts Using Splines

  • Modular Parameters (Meshes, Foliage, Props)

  • Ready To Use With Full User Guide

  • Full Technical Breakdown Available On Request

My road builder tool is designed with game creators in mind. Making use of cutting-edge efficiency tools in the form of procedural content generation, I aim to streamline the world-building process. The tool makes use of a single blueprint actor that holds all the information and settings.

To get started, just create a landscape and add spline points onto your map in the places you wish for there to be roads and add in a blueprint settings manager. Add in your desired meshes, adjust the appropriate settings for your needs and press "Update Landscape Spline Meshes"!

Disclaimer: The tool is still highly experimental and not all edge cases have been tested.