Road Builder

Project Details:
World Design Tool Created For and Using Unreal Engine 5
Based in C++ Using PCG Plugin
Production Time - 8 Weeks
Team Size - Solo
Tool Features:
Fully Customizable Road Layouts Using Splines
Modular Parameters (Meshes, Foliage, Props)
Ready To Use With Full User Guide
Full Technical Breakdown Available On Request
My road builder tool is designed with game creators in mind. Making use of cutting-edge efficiency tools in the form of procedural content generation, I aim to streamline the world-building process. The tool makes use of a single blueprint actor that holds all the information and settings.
To get started, just create a landscape and add spline points onto your map in the places you wish for there to be roads and add in a blueprint settings manager. Add in your desired meshes, adjust the appropriate settings for your needs and press "Update Landscape Spline Meshes"!
Disclaimer: The tool is still highly experimental and not all edge cases have been tested.